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Minecraft is a game about breaking and placing blocks. At first, people congenital structures to protect confronting nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.

It can as well be about adventuring with friends or watching the sunrise over a blocky bounding main. It'southward pretty. Dauntless players battle terrible things in The Nether, which is more scary than pretty. Yous can also visit a land of mushrooms if information technology sounds more than similar your cup of tea.

Notation: To play Minecraft Java Edition please download and install Java first. (Minecraft i.18 requires Java 17)

How to update Minecraft

To update Minecraft, launch the Minecraft Launcher. Click on "Options" which is next to the username textbox, so printing "Force update!" on the "Launcher Options" window. Finally, click "Done" and login with your Minecraft credentials. Minecraft will offset updating itself. This can likewise be used to get a fresh Minecraft installation (information technology volition keep your saves and texture packs, but not your mods.).

What'due south New:

Custom earth generation

  • Added biomes field in configured structure files, which is a tag.
  • Added spline density office: general-purpose building block that allows user to limited about any function using a cubic spline.

Compliance requirements

  • Added gameplay timers and notices in compliance with gaming laws of South korea to anybody who is playing in South Korea, in order to remind these players to take occasional breaks from gameplay.

Debug screen

  • Now contains the chunk position in the region file, and the proper name of this region file which the histrion is currently in, at the end of the "Chunk" row.

Languages

  • Added Friulian.

Resource packs

  • Added a JSON file related to the new compliance requirements, located at assets/[namespace]/regional_compliancies.json.

Ender Chest

  • No longer gift wrapped around Christmas.

Mobs

Dolphins

  • Now option the closest construction more accurately, regardless of structure type.

Glow Squids

  • At present require complete darkness to spawn.

Tropical Fish

  • At present only spawn if the cake above is a full water block.

Fixes

From released versions earlier 1.eighteen

  • MC-3524 – Structure related mobs exercise not spawn in flat blazon world generation.
  • MC-4533 – H2o graphical glitch when connecting diagonally.
  • MC-53850 – Invulnerable item entities and experience orbs are removed client-side when they take impairment.
  • MC-70848 – Water looks similar it flows upwardly.
  • MC-72248 – Falling sand creates invisible blocks.
  • MC-83938 – Standing on entities with solid standoff boxes (shulkers, boats) kicks you lot for flying.
  • MC-94025 – A world with seed 0 cannot be copied using the "Re-create" option.
  • MC-98727 – Server: Inbound a gunkhole/minecart/horse while going upwards from jumping causes a boot for flight.
  • MC-105317 – Construction blocks do non rotate entities correctly when loading.
  • MC-111082 – Riding a boat with NoGravity on a server without flight enabled causes kicking for flying.
  • MC-126772 – Underwater fog doesn't hide edge of chunks correctly at low return distances.
  • MC-135989 – Kicked for flying using trident with riptide enchantment.
  • MC-138717 – /locate control does not locate sure structures in Superflat.
  • MC-146854 – Player movement favors x centrality when in a corner.
  • MC-156309 – TNT entities don't properly collide with blocks when being fired in 10 direction.
  • MC-165974 – Game pushes eastward/west when jumping from the within corner.
  • MC-167763 – Blindness does non work underwater for sure graphics cards.
  • MC-179315 – Ruined portals never generate in Superflat worlds by default.
  • MC-185545 – Knockback Resistance on players is still affected past chance.
  • MC-185695 – Twisting vines don't reliably protect the player from fall damage.
  • MC-192361 – /locate stronghold does not locate stronghold in Superflat worlds despite them generating.
  • MC-197128 – If a custom biome uses multiple configured structure features of the aforementioned type, only one of them tin generate.
  • MC-205232 – Thespian can see farther in pulverization snow with blindness result.
  • MC-210612 – Strongholds do non generate in sure customized worlds despite /locate maxim otherwise.
  • MC-214289 – Pointed dripstone tin can replace blocks when generating.
  • MC-216004 – Wood pillars from mineshafts are generating on pointed dripstones.
  • MC-216589 – Abased Mineshafts don't delete dripstone in sure situations.
  • MC-223834 – Pointed dripstone tin grade below some non-full (not-solid) blocks.
  • MC-226359 – The Zero-Width Non-Joiner shows every bit a "ZWNJ" box.
  • MC-229313 – Some blocks that negate autumn impairment don't reliably protect mobs at sure heights.
  • MC-230905 – Heaven groundwork is visible on sure reduced fog situations.
  • MC-232290 – Foxes will lay down in powder snow and not try to escape fifty-fifty when taking damage.
  • MC-232822 – Various structures non generating in Superflat worlds.
  • MC-233599 – /spreadplayers command does not allow for negative "under" values.
  • MC-235574 – Game crashes when replacing a block with a wall with blockstate upward:false.
  • MC-242331 – Entities are displayed faster than chunks.
  • MC-248225 – Wrong BlockPos getSquaredDistance() calculation.

Previous release notes

From released versions before 1.18

  • MC-152198 – Actual render altitude is two chunks lower than render distance setting.
  • MC-219507 – Beacon'southward power reverts dorsum to previous ane on earth reload.
  • MC-229321 – Bees inside of bee hives / nests sometimes despawn when the world is reloaded.

From i.18

  • MC-242729 – Observer activating without any updates nearby, caused by /clone.
  • MC-243216 – Chunk return altitude on servers seems shorter than in one.17.i.
  • MC-243253 – Minecraft Realms screen is loading for long time.
  • MC-243796 – Random non fatal exceptions in console: Failed to shop chunk ConcurrentModificationException.

Other

  • Fixed an consequence that would cause players on low-bandwidth connections to get timeout errors when connecting to a server.
  • Fixed a disquisitional security issue in which attackers are able to execute code on others' devices (RCE exploit) via in-game messaging or other methods where the game logs a certain exploitable string formatted equally ${jndi:ldap://}, due to an upstream vulnerability in log.

General:

Fog:

  • Earth fog now starts further away from the player, to brand distant terrain more visible.
  • Instead of applying fog as a spherical book it is now practical as a cylindrical book.

Additions

Items:

  • Music Disc
    • Added a new music disc from Lena Raine titled "otherside".
      • Can be plant on rare occasions in stronghold corridor chests, or much more rarely in dungeon chests.
      • Has a blue and green color to the ring expanse of the disc.

World generation:

  • Caves
    • Completely overhauled.
    • Now stretch down to Y=-59.
    • The caves now generate in 2 layers of different stone bases depending on the depth.
      • The layer above Y=eight is made up of regular stone.
      • Rock transitions to deepslate from Y=8 to Y=0.
      • Deepslate completely replaces stone from Y=0 to bedrock.
        • Certain types of ores and structures however generate in the deepslate layer, too as tuff and gravel.
        • Dirt, diorite, granite and andesite practise not generate in this layer.
    • Biomes such every bit the dripstone caves and lush caves at present generate in the underground.
    • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
      • Aquifers beneath Y=0 sometimes generate with lava instead of water.
    • Improved onetime caves to blend in with the new generations of caves better
    • New noise caves, coming in 3 forms, "cheese", "spaghetti", and "noodle".
      • Cheese caves have large rock towers stretching from the lesser of the cave to the top, and are frequently big enough to allow prophylactic elytra flight.
      • Spaghetti caves are long, thin caves that have minor aquifers and are more than similar to original caves.
      • Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.
  • Mountains
    • Come in half dozen sub-biomes:
      • Meadow
        • A grassy elevated biome that looks like a flowery and colder plains, with an aqua grass color and nighttime blue h2o color.
        • Generates in plateaus and the lowest layers of some mountains, normally well-nigh plains and other temperate biomes.
        • Contains grass, alpine grass, dandelions, azure bluets, cornflowers, poppies, daisies and alliums
        • Birch and oak trees can rarely announced in this biome, and e'er accept bee nests.
        • Only rabbits, donkeys, and sheep spawn in this biome.
        • Plains villages and pillager outposts can generate in this biome.
    • Grove
      • Generates in the slopes of a snowy mountain when side by side to forested biomes.
      • Reminiscent of a snowy taiga with a surface of snow blocks and powder snow, instead of grass blocks.
      • Rabbits, wolves, foxes, sheep, pigs, chickens and cows spawn in this biome.
      • Pillager outposts tin generate in this biome.
    • Snowy Slopes
      • Generates in the slopes of a mountain when next to plains and snowy tundra.
      • Covered in snow, snowfall block and pulverisation snow.
      • Only rabbits and goats spawn in this biome.
      • Igloos and pillager outposts tin can generate in this biome.
    • Jagged Peaks
      • One of three biomes that generate in the mount peaks.
      • Covered in snow, snowfall blocks and stone.
      • Tends to generate in sharp and jagged peaks in areas with snowy, common cold, and temperate biomes.
      • Only goats spawn in this biome.
      • Pillager outposts can generate in this biome.
    • Frozen Peaks
      • One of iii biomes that generate in the mountain peaks.
      • Covered in snow, snow blocks, ice, and packed ice.
      • Tends to generate in smoother and less jagged peaks in areas with snowy, cold, and temperate biomes.
      • But goats spawn in this biome.
      • Pillager outposts tin can generate in this biome.
    • Stony Peaks
      • One of three biomes that generate in the mountain peaks.
      • Covered in rock, gravel, and strips of calcite.
      • Tends to generate in whatsoever peak surrounded by warm biomes such as jungles and savannas, to avoid temperature clashes.
      • No animals spawn in this biome.
      • Pillager outposts can generate in this biome.
  • Ore veins
    • Long and rare ore formations.
    • Copper ore veins mixed with granite and blocks of raw copper generate above Y=0.
    • Iron ore veins mixed with tuff and blocks of raw iron generate beneath Y=0.

Upgrading of old worlds

  • Terrain from new chunks will at present blend with existing terrain from quondam chunks. Any player-made structures in these chunks will be either intact, cached, or deteriorated.
  • The one-time bedrock layer between Y=0 and Y=four in old chunks gets replaced with deepslate.
  • If there is any boulder at Y=0, lower places nether non-air block in old chunks will be generated by new earth generation.
  • A new boulder layer is placed at Y=-64.

Control format

/jfr

  • When enabled, begins profiling with Java FlightRecorder, also equally the following custom events:
    • minecraft.ServerTickTime: Sampling event exposing average server tick times in intervals of a second
    • minecraft.ChunkGeneration: Time taken to generate individual clamper stages
    • minecraft.PacketRead / minecraft.PacketSent: Network traffic
    • minecraft.WorldLoadFinishedEvent: Initial world loading elapsing
  • The profiling can exist stopped in-game by using /jfr stop.
  • If information technology is started from an external source, the JFR events for network packets are aggregated instead of one outcome per packet.

Gameplay

  • Advancements
    • Added iv new advancements:
      • Caves & Cliffs
        • Fall from the top to the bottom of the Overworld.
      • Feels like home
        • Ride a strider on lava for fifty blocks in the Overworld.
      • Sound of Music
        • Play music with a jukebox in a meadow biome.
      • Star Trader
        • Merchandise with a villager at the build height limit.
    • Added ii new advancement triggers -fall_from_height
      • Triggered when a role player lands later falling - ride_entity_in_lava
      • Triggered for every tick when player rides in lava.

General

  • Debug screen
    • Added iii new lines: Multinoise, biome builder, and terrain.
      • Merely appear if the dimension where the player is uses the multi-noise biome source type.
      • Multinoise lists the parameters used at the player'south position in lodge to identify a biome. C is continentalness, East is erosion, T is temperature, H is humidity, and Westward is weirdness.
        • Continentalness goes up as you go more than inland. In areas with depression continentalness values, oceans may generate.
        • Erosion determines how apartment or mountainous terrain is. Higher values result in flatter areas, lower values result in mountainous areas.
        • Temperature and humidity have no impact on the terrain itself, and only decide biome placement.
        • Weirdness indirectly drives the PV (peaks and valleys) noise and determines which biome variant gets placed.
      • Terrain lists values related to terrain generation.

Font

  • Added illageralt, the rune-like font from Minecraft Dungeons.
  • Currently simply usable via commands

Languages

  • Added Lombard.[note 1]
  • Added Toki Pona.[note ii]

Loot tables

  • Added the type field, which is mandatory.
    • Written into BlockEntityTag.id to ensure that the tag tin can exist migrated correctly betwixt versions
  • Added new loot table function set_potion, to set Potion tag on whatsoever item.
    • Has following parameters: id: Potion ID

Music

  • Added new music to the Overworld (when playing in survival manner), distributed to the new biomes, and to the primary menu. [note 3]
    • By Lena Raine: "Stand Alpine", "Left to Bloom", "One More Day", "Wending" and "Infinite Amethyst":
      • "Stand Tall" plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, as well as the bill of fare screen.
      • "Left to Bloom" plays in the meadow and lush caves biomes, as well as the menu screen.
      • "One More Twenty-four hours" plays in the meadow, snowy slopes and lush caves biomes, likewise equally the menu screen.
      • "Wending" plays in the grove, jagged peaks, stony peaks and dripstone caves biomes, as well as the carte du jour screen.
      • "Space Amethyst" plays in the grove and dripstone caves biomes, as well as the menu screen.
    • By Kumi Tanioka (谷岡 久美): "Floating Dream", "Comforting Memories" and "An Ordinary Day":
      • "Floating Dream" plays in the jagged peaks and lush caves biomes.
      • "Comforting Memories" plays in the grove biome.
      • "An Ordinary Twenty-four hour period" plays in the snowy slopes, dripstone caves and lush caves biomes.

NBT tags

  • Spawners at present have a new CustomSpawnRules tag, which lets players override the spawn rules of the spawned mob.
    • In the tag, players can specify BlockLightLimit, which indicates the highest block-low-cal the spawners will spawn mobs at.

Options

  • Tin can now disable lightning flashes, which prevents lightning from making the heaven wink. Lightning bolts themselves will still appear.
  • The device the game outputs audio to tin now be chosen in-game.
  • Added "Chunk Builder" to video settings.
    • Determines as to which chunk sections are updated synchronously in a unmarried frame.
    • Iii options: Fully Blocking, which corresponds to how chunk sections were updated earlier 21w37a, and Semi Blocking and Threaded, which reduce stuttering when placing or removing blocks. However, the latter two options may cause rare visual delays in world updates.
  • Added "Simulation Altitude" video setting, a new slider.
    • Entities, blocks and fluids will not be updated outside of simulation distance.
    • Allows higher return distance with less CPU load.
    • Lower limit is 5 chunks.
  • Added "Autosave Indicator" to video settings, for singleplayer worlds, which allows to toggle the indicator on / off.
    • The indicator appears in the lesser right of the screen whenever the game is saving the world file.
    • Defaults to on.
  • Added Online Options as a carve up screen:
    • The "Realms Notifications" option has been moved to this screen.
    • Contains the new "Let Server Listings" option.
      • When deactivated, the role player name will non prove up in server online player listings.
    • Contains the new "Server Difficulty" option, to indicate the difficulty of the current server.

Particles

  • Added block_marker, to supercede light and barrier.
  • Renders with texture alleged in particle slot for model assigned to configured block land.
  • Summoned with aforementioned syntax equally block particle (i.due east. block_marker wheat[historic period=2]).

server.backdrop

  • Added simulation-distance.
  • Added hide-online-players, which when set to "True", will not send a player list on status requests.

Subtitles

  • Added subtitles for diverse bundle sounds.
  • Added a new subtitle for the crop audio of shears.

Tags

  • Added the animals_spawnable_on block tag.
    • Contains grass block.
    • Animals can spawn on blocks in this tag.
  • Added the axolotls_spawnable_on block tag.
    • Contains clay.
    • Axolotls can spawn on blocks in this tag.
  • Added the azalea_grows_on block tag.
    • Contains #dirt, #sand, #terracotta, snow block, and powder snow.
  • Added the azalea_root_replaceable cake tag.
    • Contains #lush_ground_replaceable, #terracotta and red sand.
  • Added the big_dripleaf_placeable block tag.
    • Contains #clay, #small dripleaf placeable, and farmland.
    • Big dripleaf can be placed on blocks in this tag.
  • Added the dirt detail tag.
    • Contains dirt, grass block, podzol, coarse dirt, mycelium, rooted dirt, and moss cake.
  • Added the foxes_spawnable_on block tag.
    • Contains grass block, snow, snow block, podzol and coarse dirt.
    • Foxes tin spawn on blocks in this tag.
  • Added the goats_spawnable_on block tag.
    • Contains rock, snowfall, snow block, pulverization snow, packed ice and gravel.
    • Goats can spawn on blocks in this tag.
  • Added the mooshrooms_spawnable_on block tag.
    • Contains mycelium.
    • Mooshrooms can spawn on blocks in this tag.
  • Added the parrots_spawnable_on block tag.
    • Contains grass block, air, #leaves and #logs.
    • Parrots tin can spawn on blocks in this tag.
  • Added the polar_bears_spawnable_on_in_frozen_ocean block tag.
    • Contains ice.
    • Polar bears tin can spawn on blocks in this tag when in the frozen bounding main biome.
  • Added the rabbits_spawnable_on cake tag.
    • Contains grass block, snow, snow block and sand.
    • Rabbits tin can spawn on blocks in this tag.
  • Added the replaceable_plants cake tag.
    • Contains grass, fern, expressionless bush-league, vine, glow lichen, sunflower, lilac, rose bush, peony, tall grass, big fern, and hanging roots.
  • Added the terracotta block and item tag.
    • Contains terracotta and the sixteen variants of colored terracotta.
  • Added the wolves_spawnable_on block tag.
    • Contains grass block, snow and snow block.
    • Wolves tin can spawn on blocks in this tag.

Telemetry

  • Readded, previously a part of game known every bit "snooper" until 18w20c.
    • Only implemented in world load issue now.
    • Sent data when loading singleplayer world or connecting to multiplayer server.
    • Contains following information:
      • Launcher identifier
      • User identifier (XUID)
      • Client session ID (changes on restart)
      • Globe session ID (changes per world load, to exist reused for later events)
      • Game version
      • Operating system proper name and version
      • Java runtime version
      • If client or server is modded (same information as on crash logs)
      • Server type (unmarried player, Realms or other)
      • Game mode
      • Cannot be disabled,[5]

Changes
Blocks:

  • Anvil
  • Slightly changed the hammer texture on its GUI.
  • Big Dripleaf
  • Restricted big dripleaf placement to clay, coarse dirt, clay, farmland, grass blocks, moss blocks, mycelium, podzol and rooted dirt.
  • Carrot crop
  • Texture of ingather stage3 was changed from Carrots Age three JE2 BE2.png to Carrots Historic period iii JE3.png, removed an extra pixel.
  • Cartography Table
  • Texture was changed from Cartography Tabular array JE2 BE1.png to Cartography Table JE3.png, to friction match the plank texture updated in the texture update.
  • Cavern Vines, Kelp, Twisting Vines, and Weeping Vines
  • Now end growing if shears are used on the tip.
  • This activeness changes the age block state of the tip to 25.
  • Inverse cave vines plant texture from Cave Vines Plant JE2.png to Cave Vines Establish JE1 BE1.png.
  • Cocoa Beans
  • Textures of cocoa pods (stage0 and stage1) were inverse.
  • Conduit
  • At present has an assigned tool, the pickaxe.
  • Copper Ore
  • Now drop 2-5 Raw Copper when mining instead of 2-3.
  • Dirt Path
  • Side texture was inverse to lucifer its top texture.
  • Doors
  • Changed bandbox door's model, to fix meridian/bottom texture.
  • Changed textures of oak door and atomic number 26 door, to remove the extra horizontal line.
  • Enchanting Tabular array
  • Now emits a calorie-free level of 7.
  • Changed the texture of the lapis icon in the GUI from Lapis Lazuli (enchanting slot) JE1 BE1.png to Lapis Lazuli (enchanting slot) JE2.png.
  • Glass Pane
  • Superlative texture was changed to friction match its side texture.
  • Lectern
  • Base of operations texture was changed to match the plank texture updated in the texture update.
  • Logs
  • Pinnacle textures of cherry stems and warped stems were changed, to friction match Bedrock Edition.
  • Inverse the pinnacle texture of night oak log.
  • Inverse the side texture of stripped night oak log, to match the color of its acme texture.
  • Magma Blocks
  • Slightly increased the frequency of underwater magma.
  • Redstone Comparator
  • Changed the base texture of lit comparators from Powered Redstone Comparator (Due south) JE4.png Powered Subtracting Redstone Comparator (S) JE5.png to Powered Redstone Comparator (S) JE5.png Powered Subtracting Redstone Comparator (Southward) JE6.png.
  • Stained Glass
  • Inverse textures of blue stained glass and red stained drinking glass, to match transparency of other types of stained glass.
  • Stonecutter
  • Cake of Copper tin can exist converted to 4 Cut Copper using stonecutter.

Items:

  • Beetroot Seeds and Melon Seeds
  • Textures were moved down by 1 pixel.
  • Bivouac and Soul Bivouac
  • Changed the detail textures from Campfire (item) JE1 BE1.png Soul Bivouac (item) JE1 BE1.png to Campfire (item) JE2.png Soul Bivouac (item) JE2.png.
  • Doors
  • Changed the item textures of all doors except crimson and warped from Oak Door (item) JE3 BE2.png Birch Door (item) JE3 BE1.png Spruce Door (detail) JE3 BE1.png Jungle Door (detail) JE4 BE2.png Acacia Door (item) JE3 BE1.png Night Oak Door (detail) JE3 BE1.png Iron Door (item) JE2 BE2.png to Oak Door (item) JE4.png Birch Door (item) JE4.png Spruce Door (item) JE4.png Jungle Door (item) JE5.png Acacia Door (item) JE4.png Dark Oak Door (item) JE4.png Iron Door (particular) JE3.png.
  • Detail Frames and Glow Item Frames
  • Inverse the detail textures from Item Frame (item) JE2 BE2.png Glow Item Frame (detail) JE1 BE1.png to Item Frame (detail) JE3.png Glow Item Frame (item) JE2.png.
  • Signs
  • Inverse the item textures from Oak Sign JE2 BE2.png Spruce Sign JE1 BE1.png Birch Sign JE1 BE1.png Jungle Sign JE1 BE1.png Acacia Sign JE1 BE1.png Dark Oak Sign JE1 BE1.png Crimson Sign JE1 BE1.png Warped Sign JE1 BE1.png to Oak Sign JE3.png Spruce Sign JE2.png Birch Sign JE2.png Jungle Sign JE2.png Acacia Sign JE2.png Dark Oak Sign JE2.png Reddish Sign JE2.png Warped Sign JE2.png.

Mobs:

  • Axolotls
  • Texture of the wild axolotl was inverse.
  • Now only spawn in water above clay blocks in lush caves.
  • Now accept their own mob cap.
  • Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins
  • At present only spawn in h2o from Y=50 to Y=64.
  • Additionally, tropical fishes now besides spawn in lush caves at any top.
  • Drowned
  • Now can spawn in aquifers within dripstone caves.
  • Evoker, Pillager, Vindicator, and Illusioner
  • Will no longer attack baby villagers.
  • Removed hoods in the textures of evokers and vindicators.
  • Removed a few misplaced pixels in the illusioner's texture.
  • Glow Squids
  • Now only spawn in h2o blocks under Y=30.
  • Goats
  • At present simply spawn in snowy slopes, jagged peaks, and frozen peaks biomes.
  • Horses, mules, and donkeys
  • Now follow players holding gold carrots, golden apples, and enchanted golden apples.
  • Llamas
  • At present follow players holding hay bales.
  • Parrots
  • Models were inverse to all parrot variants, their wings are not reversed now.
  • Witches
  • Removed hoods in their textures.
  • Wither
  • Tweaked the wither skull'southward texture to use the new wither face from the Texture Update.
  • Zombie Villager
  • Tweaked the armorer zombie villager'due south and weaponsmith zombie villager'due south textures to remove stray villager pixels.

General:

  • Hostile mobs will only spawn in areas where the calorie-free level is equal to 0.
  • This change just affects cake-light and not sky-light.[6]
  • Optimized AI for Axolotls, Goats, Hoglins, Zoglins, Piglins, Piglin Brutes and Villagers.
  • All feedable mobs (except sheep) named Dinnerbone volition at present expect at the actor correctly.

Fixes

234 issues fixed from released versions before one.xviii

  • MC-7200 – Cave/tunnel generation may cut tunnels a chip too before long.
  • MC-29274 – Withers will not pursue players in survival style unless attacked.
  • MC-30560 – River through eroded badlands biome generates floating stone formations at water surface.
  • MC-32813 – Floating water / lava above caves / cave carver doesn't update water.
  • MC-44055 – Game fails to switch the audio output from one device to another from the title screen after the game has started.
  • MC-46584 – Clicking and dragging MOUSE3 (mouse bike) over item slots incorrectly attempts to identify full stacks in Survival.
  • MC-49010 – Cloning pressure plates or buttons whilst they're activated keeps them pressed forever.
  • MC-50888 – Can go out of 30,000,000 area.
  • MC-53444 – Yous can get outside of the world border past mounting a rideable entity (gunkhole, pig, etc.) exterior of it.
  • MC-54119 – Can place/accept water/lava/lily pads outside world border and within spawn protection.
  • MC-54545 – Client render distance doesn't adjust to server return distance if they are different, causing faulty clamper loading.
  • MC-62550 – World border not correctly initialized for the Finish and Under.
  • MC-63340 – Sleeping always resets time until rain.
  • MC-65628 – Desert pyramids generate underground when using amplified or custom terrain.
  • MC-72831 – Water lakes can generate in deserts.
  • MC-73300 – "Saving Level..." text not appearing in pause menu.
  • MC-80824 – Spawning in some biomes causes "Unable to discover spawn biome" warning.
  • MC-85975 – Slimes don't spawn in the swamp hills biome.
  • MC-96535 – Ambient property of potion furnishings with ShowParticles:0b is not disregarded.
  • MC-101334 – Required space for placing a boat is too pocket-sized.
  • MC-101917 – Andesite, diorite and granite won't generate above a height of about eighty.
  • MC-109260 – Full-width punctuation characters are rendered incorrectly.
  • MC-113425 – Player can interact with entities exterior the world border.
  • MC-116359 – Status effects aren't displayed in inventory when recipe book is open.
  • MC-117800 – Half bed can be placed outside the earth edge.
  • MC-118134 – Item frame texture as an item uses texture of oak planks.
  • MC-121997 – Every dimension's world border is operating independently, and doesn't appear where it really is.
  • MC-123277 – Too long scoreboard objectives and team names are not detected when commands are parsed.
  • MC-125033 – Erstwhile cave and ravine generation gets cut off unnaturally on chunk borders nearly water.
  • MC-126133 – Undercover ravines sometimes generate cut off at chunk borders.
  • MC-128762 – Strongholds do not generate in ocean buffet worlds.
  • MC-128770 – Woodland mansions still generate in night forest hills.
  • MC-129266 – Jagged ocean transitions and slower biome generation.
  • MC-129485 – Sure biome specific plant distribution is completely based on chunks, causing patchy biome generation.
  • MC-129912 – Player no longer spawned at highest level at earth spawn.
  • MC-131686 – Spawn in basis with Cafe generation when creating a new world.
  • MC-131808 – Forests don't spawn trees nigh the positive edges, but overstretch bounds on the negative edges.
  • MC-131930 – Deep warm ocean generates without coral and body of water pickles.
  • MC-132175 – Beaches generate along swamp hills when bordering an bounding main.
  • MC-132285 – Isolated water cake floating in mid-air.
  • MC-132306 – Snowy grass without snow virtually lakes in snowy biome.
  • MC-132347 – Spawning inside icebergs.
  • MC-132429 – Sand beaches generate when bordering gravelly mountains biomes.
  • MC-133466 – Sure world configurations strength the thespian to spawn at 10=viii Z=viii.
  • MC-133582 – Dolphins attempt to catch up with boat on land.
  • MC-134407 – Ocean ravines spawning cloak-and-dagger with a stone roof on top.
  • MC-135947 – Conduit takes a long time to break when underwater.
  • MC-136288 – Strongholds don't generate in swamp biomes.
  • MC-136523 – Invisible world border in the Stop dimension.
  • MC-137140 – Llamas cannot spawn in shattered savanna plateau.
  • MC-137950 – Signs textures practise not stand for to the actual texture of their handle.
  • MC-137956 – Lakes still generate in superflat preset "Overworld" later on removing its tag.
  • MC-138118 – Parrot fly texture is reversed on the bottom.
  • MC-138734 – Spawn point for seed 0, world blazon Buffet with badlands plateau biome is nether surface, ⇒ actor dies.
  • MC-138782 – Stranded dolphin tries to catch the boat on the water and stops beating.
  • MC-138801 – The interactions between a biome and another biome and its variants are inconsistent.
  • MC-140151 – Modified jungle edge biomes only generate when a jungle borders a swamp hills biome.
  • MC-140690 – Giant spruce taiga hills have no difference with giant spruce taiga.
  • MC-142385 – Campfire texture has one pixel extending into hotbar outline.
  • MC-145376 – Bamboo can generate hugger-mugger when generating in non-bamboo jungles.
  • MC-147122 – You can set up your spawn betoken outside the globe border using a bed or respawn anchor.
  • MC-148182 – The zombie villager "profession" texture uses villager-peel-colored pixels.
  • MC-148422 – Stripped dark oak log side texture is too bright.
  • MC-149822 – Lesser edge on status effect displays in the inventory is missing.
  • MC-150567 – Dark oak log height texture bark band not updated.
  • MC-152506 – Wither skull projectile has faces with old texture.
  • MC-152966 – Increase in villages generating in versions later 1.10.
  • MC-156616 – Badlands layers not generating properly.
  • MC-158410 – Strongholds don't generate in beach surface and snowy beaches cafe worlds.
  • MC-159025 – Drowned do non spawn in warm sea biomes.
  • MC-160256 – Texture of door items does not match the blocks.
  • MC-160710 – Chat messages written while sleeping are deleted after waking up.
  • MC-162038 – Pillagers have no hood texture.
  • MC-162803 – Lily Pad mirrors texture when placed.
  • MC-166238 – Copse can generate on mycelium.
  • MC-166423 – Splash h2o bottles don't damage endermen.
  • MC-166508 – Glitchy chunk rendering since 1.15 pre-release 2.
  • MC-167277 – Swamp hills don't naturally generate seagrass.
  • MC-169523 – As of 18w06a, the sand, dirt and gravel blocks no longer generate around pocket-sized lakes.
  • MC-170551 – Foxes can't spawn on podzol or coarse dirt.
  • MC-170557 – Spruce door meridian/lesser has the wrong texture.
  • MC-173339 – Comparators lit base texture is wrong.
  • MC-175929 – Ice spikes go cutting off beneath height limit on AMPLIFIED worlds.
  • MC-176309 – Illusioner has a few misplaced pixels left in their texture.
  • MC-176824 – Red glass and outline of bluish glass are slightly more opaque.
  • MC-176833 – Anvil GUI hammer uses an outdated atomic number 26 pallet.
  • MC-177016 – Some lakes in frozen biomes generate unfrozen.
  • MC-177664 – Sound organisation warning messages are spamming the system log.
  • MC-180398 – Besides many sounds causes client to stall, limit tin can be easily reached with rabbits.
  • MC-182362 – Score callbacks with a likewise long name suspension callback concatenation.
  • MC-183184 – Sprinting stops as soon as you bear on another block.
  • MC-185033 – Underground spawn in unmarried biome earth type.
  • MC-185034 – Always respawning on the aforementioned block with no spawnpoint set.
  • MC-185263 – Non full chunks in enshroud retention "semi-leak".
  • MC-186042 – Plains biome is always generated when a swamp borders a desert, snowy tundra or snowy taiga.
  • MC-187174 – World border does not accept Nether coordinates into account.
  • MC-187716 – Nether biome surface builder types incorrectly assume the world height is 128 blocks.
  • MC-188096 – Gravelly mountains+ is no different than gravelly mountains.
  • MC-190285 – "bedrock_roof_position" tag number does not represent tiptop, but elevation modifier.
  • MC-190363 – Some biomes generate as "Single biome" worlds in "Floating islands" world blazon.
  • MC-190724 – Spawning in solid blocks in single biome "Badlands Plateau" world.
  • MC-193348 – Condition effect confined shift the role player'southward inventory in Creative mode.
  • MC-194822 – Glass pane top texture has non changed with the Texture Update.
  • MC-194950 – Cactus in potted cactus is vertically squished.
  • MC-196723 – If the thespian gets an effect in Creative manner while their inventory is open and not having an event before, they won't encounter the effect in their inventory until they shut and open their inventory.
  • MC-197688 – Mountain edge never generates.
  • MC-198007 – Villages replace ice with path blocks instead of wood.
  • MC-198232 – Music plays less oftentimes as it ordinarily did.
  • MC-199298 – Strongholds don't generate in bamboo jungles.
  • MC-199662 – Actress pixels in cocoa pod textures as of Texture Update.
  • MC-200046 – Cartography table planks texture is incorrect/slightly outdated.
  • MC-200137 – Lectern base plate texture notwithstanding uses the old planks texture.
  • MC-200230 – Anomalous stripes/grid ice generation in frozen ocean biome.
  • MC-200494 – In mineshafts, torches can generate attached to blocks other than the wooden supports.
  • MC-200640 – Despite existence a coastal biome, mushroom field shores don't have a warm/unique water color.
  • MC-200803 – Gravelly mountains+/modified gravelly mountains placed incorrectly in the biome selection.
  • MC-200956 – Beetroot seeds texture is not vertically centered.
  • MC-200957 – Melon seeds texture is not vertically centered.
  • MC-202036 – Adding a biome to a datapack shifts biome IDs in existing chunks.
  • MC-202166 – "Times Crafted" statistics cavalcade doesn't always display data correctly.
  • MC-202376 – Rabbits, instead of spawning on snow blocks, spawn on snowfall layers.
  • MC-202910 – Inconsistent highlight color on armor.
  • MC-203155 – Enchanting table GUI uses old lapis texture.
  • MC-204901 – Side texture for dirt paths hasn't been updated with the texture update.
  • MC-206303 – Minecarts accept old textures on the bottom.
  • MC-206620 – Cauldron invisible when crawling in it.
  • MC-206660 – Stalactites don't autumn properly if at that place are blocks directly below it.
  • MC-208352 – Dark forest hills don't generate small-scale patches of plains or sunflower plains, merely night forest does.
  • MC-208353 – Several hills biomes exercise not generate sporadically replacing patches of their regular biome counterparts.
  • MC-208601 – Axolotls exercise not avoid danger when pathfinding.
  • MC-212113 – Glow lichen can spawn underwater whilst non in a cave.
  • MC-213779 – FPS drops when looking up in a alpine world (4064 blocks).
  • MC-214288 – Histrion does not spawn on the surface of the earth when min_y is greater than 0.
  • MC-214335 – Flower forest is much steeper than regular forest.
  • MC-214783 – Oceans generate with stone floors.
  • MC-214797 – Pointed dripstone tin can generate floating at transitions between local water levels.
  • MC-214799 – Aquifers sometimes create air pockets.
  • MC-214864 – Difficult edges when new caves generate near surface.
  • MC-214894 – Bamboo generates in caves under jungles.
  • MC-214959 – Saccharide cane generates in caves.
  • MC-214963 – Mineshaft generation is non-deterministic.
  • MC-215062 – Weird aquifer bulwark generator and h2o in incorrect states.
  • MC-215139 – Some h2o in caves will non start flowing.
  • MC-215296 – Mineshafts often don't generate in floating island worlds.
  • MC-215876 – Dirt can generate beneath Y=0 from mineshafts.
  • MC-216432 – Mineshafts can generate with low-cal just without any torches.
  • MC-216448 – River generates over a ravine.
  • MC-216561 – Torches not spawning in abandoned mineshafts under Y=0.
  • MC-216784 – Ruined portals don't generate beneath Y=0.
  • MC-216952 – Some chunks interrupting with cave systems filled with blocks.
  • MC-216967 – Kelp and seagrass tin can generate in aquifers.
  • MC-217038 – Large dripstone structures can exist generated exterior the caves.
  • MC-217056 – Some high-speed particles lag/freeze the game.
  • MC-217136 – Random racket pillars generating mid air.
  • MC-217379 – Pufferfish don't spawn in deep warm ocean.
  • MC-217465 – Unnatural shape looking like a chunk border but appears to be completely unrelated to chunk borders.
  • MC-217509 – Inefficient generation of aquifers, dissonance caves and ore veins.
  • MC-217906 – Large amounts of axolotls crusade operation problems.
  • MC-218167 – Chatting causes lag to occur.
  • MC-218532 – Terracotta generating in caves in badlands.
  • MC-219035 – Fossil structures can't generate in far east and southward blocks of a chunk.
  • MC-219774 – Magma blocks spawn everywhere underwater in 21w10a.
  • MC-219946 – Weird flat sections of terrain.
  • MC-220061 – Painting back texture is mirrored.
  • MC-221172 – Warped and Reddish Stems use dissimilar top texture from Bedrock Edition.
  • MC-221641 – Caves can make ravines generate without h2o.
  • MC-221679 – Cease fog loses its slope when under Y=0.
  • MC-221777 – Horses, donkeys, mules, llamas, and trader llamas practise non follow players property nutrient.
  • MC-221815 – Flat roofs in underwater caves.
  • MC-221917 – Dripstone, pointed dripstone, and cave magma generate in oceans.
  • MC-222051 – Iron ore generation was not increased in 21w13a.
  • MC-222154 – Cave vines can generate hanging on pointed dripstone.
  • MC-222379 – Magma can spawn under air in underwater caves.
  • MC-222388 – Acacia trees nether Y=0 oft grow with blank branches.
  • MC-222763 – Armor stands use the old polish stone slab texture.
  • MC-223044 – Floating water can generate in ravines.
  • MC-223051 – Dripstone tin can generate in surface lakes.
  • MC-223148 – Extended height message goes behind the scrolling bar.
  • MC-223840 – Lava blocks from "Lava Aquifers" don't get updated when a cavern cuts through underneath them.
  • MC-223917 – Goats on fire practise not attempt to pathfind towards water.
  • MC-224205 – Cloned big dripleaves remain tilted forever when their tilt value is not equal to "none".
  • MC-224494 – Regular dirt can generate naturally on the surface about pools.
  • MC-225030 – Dungeons are extremely rare compared to in the past.
  • MC-225506 – Grass blocks tin generate naturally in underground pools.
  • MC-225553 – Oak and fe doors have a line in their textures.
  • MC-225781 – The dissonance cave lava level and the cave carver lava level generate 1 block apart.
  • MC-225842 – Flowers can generate on big plants almost lakes.
  • MC-225858 – Seeds and flowers appear in ponds.
  • MC-225949 – Parity issue: Different Boulder and Java sign items textures.
  • MC-226000 – Pointed dripstone items in secret pools.
  • MC-226313 – Lava tin generate floating in caves.
  • MC-226437 – H2o lakes generating in snowy tundra's can sometimes contain dark spots.
  • MC-226682 – World can fail to render/load causing visual issues.
  • MC-226689 – Albert Pastore's name is gray and improperly indented in the credits.
  • MC-226711 – Carrot crop texture has an incorrect pixel.
  • MC-227064 – Floating grass can still generate above water lakes.
  • MC-227163 – Credits say "It Managing director" instead of "It Managers".
  • MC-227204 – "Explore, dream, discover" quote no longer appears after new credits.
  • MC-227206 – Random names in the new credits utilize curly quotes/apostrophes.
  • MC-227231 – Steven Silvester'southward name might be misspelt in the credits.
  • MC-227239 – In the credits, Elizabeth Batson's company name is improperly capitalized.
  • MC-227244 – Ore blocks from ore veins float in underwater magma ravines.
  • MC-227258 – Flowering Azalea Leaves are in both #minecraft:mineable/hoe and #minecraft:mineable/axe tags, while regular Azalea Leaves (and all other leaves) are only in #minecraft:mineable/hoe.
  • MC-227329 – The usage and punctuation of "Inc" is however inconsistent in the credits.
  • MC-227398 – Misplaced pixel on cave vines texture.
  • MC-228745 – Big dripleafs can't be supported past farmland.
  • MC-228900 – Cave vines tin can generate floating (Recurrence of MC-218817).
  • MC-229013 – Lava lake decorator config is unused.
  • MC-229365 – Big amounts of goats cause functioning issues.
  • MC-229517 – Conversion sounds for strays and drowned is controlled past Friendly Creatures mixer, not Hostile Creatures.
  • MC-229977 – Breaking blocks with pistons on the due east/west direction causes meaning lag.
  • MC-230302 – Glow item frame item texture is missing ii pixels.
  • MC-230343 – Parity consequence: Enchanting tables do not emit a lite level of 7.
  • MC-231272 – Cave vines can sometimes generate hanging on cobwebs.
  • MC-231400 – Modified badlands plateau and mount border don't generate and gives out invalid biome data in single biome worlds.
  • MC-231666 – Dragon egg can teleport to outside the world border.
  • MC-231782 – Missing "(" in Frank Criscione credit.
  • MC-231818 – You can no longer use the up or downward arrow to navigate between servers in the multiplayer menu.
  • MC-231863 – Game crashes when trying to access the Realms settings.
  • MC-233050 – #lava_pool_stone_replaceables tag proper noun is misleading.
  • MC-233661 – In some cases, sand blocks generating over lakes do non crusade light updates, resulting in big night spots.
  • MC-233771 – Parity issue: Light blocks practise not brandish their light level when shown via a held light block particular.
  • MC-233883 – The hide and show messages buttons in the social interactions carte display their hover text regardless of the position of the cursor.
  • MC-234039 – The dorsum of wild axolotls are off-centered.
  • MC-235567 – Clusters of dripstone (stalagmites) tend to generate abnormally frequent with thickness "tip" on tall caves.
  • MC-237608 – Server accost shown when connexion fails during server startup.
  • MC-238006 – Emerald ore and infested blocks do non generate in snowy mountain biomes.
  • MC-238073 – Decorators are contained of earth seed.
  • MC-238877 – Deep body of water and ocean are not needed for the "Adventuring Fourth dimension" advancement.
  • MC-238966 – Old growth bandbox taiga and old growth birch forest aren't a part of the "Adventuring Time" advancement.
  • MC-238968 – Windswept gravelly hills and windswept savanna aren't a part of the "Adventuring Time" advancement.
  • MC-240021 – Cullface arguments in cauldrons are excessive.
  • MC-240229 – Rain and snow fall on the same blocks in a sure height range.
  • MC-241747 – Inconsistent Colors in grindstone GUI.

More than release notes here.